![]() Anything posted about RW or SOS in #general will be moved there by a mod. ![]() Please keep RimWorld & SOS talk in the #Save-Our-Ship channel. Keep in mind, our Discord contains multiple projects. If you encounter any issues while playing, please share them with us on the Discord. Big thanks to our community for submitting bugs and testing our updates over at the official RimWorld development Discord. This update should be compatible with all savegames and mods. These tasks are daunting for even the most serious advanced modder of rimworld with professional C# knowledge. Hi folks We have a pretty small update with just a few changes and fixes to get 2023 started. We have almost no free time and it's a volunteer position only. Getting AI to do the same is a massive task that could take many weeks, and might never work right.Īll these changes should result in a version of SOS2 that's super stable, very easy to maintain vs vanilla updates, and plays better.īut it won't go on steam until it is done. Really excited to see player carrier ships with fighters. But it's ironically the easiest one on this list. This touches on many systems, from point defenses, to pawn behavior while boarding your ship, to animal/pawn logic, flesh types - all kinds of random stuff. #3 - Our shuttle code needs to switch over to Vehicle Framework. It's a seriously complex issue, not easy to solve in a weekend. Deleting the game comps loses all your progress in those mods, so we need a new solution that isn't a hacky mess to deal with it. This currently doesn't save Game Components from mods like Rimatomics or Melee Animations, causing all research in those research trees, and other things, to crash the game. We had to scrap planet travel as a a mechanic, and revert to Save Our Ship 1's way, which just loads your ship into a New Game from the scenario editor. #2 - RimWorld vanilla has changed the way save files work many times, and 1.4 was the final nail in the coffin for saving ships. The solution is tedious and a performance issue. Developer: Ludeon Studios Publisher: Ludeon Studios Release: Out now On: Windows From: Steam Price: 15.50/16.80/20 (requires base game to play) It's been 28 years since 1992's Dune II, and like many people out there, I'd long ago stopped seriously hoping for another videogame to do justice to Frank Herbert's legendary science fiction series. Until we come up with an alternative we can't release the mod outside of the experimental version on steam, as those old ship, hundreds of them which would need to be resaved, will break. ![]() We made our own solution but SonicTHI rejected it and went back to the old dependency. #1 - The Github version relies on a version of Wall Lights that not every user agrees with using. Fully playable, stable, and has minimal bugs left in the experimental features (it will never be 0 bugs, even once released on Steam.) It has been updated by SonicTHI, one of the community curators, for the past year with major changes and improvements to almost every system. ![]() To ensure it is updated and maintained vs regular vanilla updates, we need modders in the community to work on it. Modlist spreadsheet Contains a list of all mods compatible with the multiplayer mod.If you need the steam version of SOS2 for Rimworld 1.0, 1.1, 1.2, 1.3 - this file will still work for you just fine. You can check mod compatibility status with Rimworld Multiplayer on our modlist spreadsheet or in-game via the modlist. The FAQ contains useful information that is necessary if you're planning on using mods in Multiplayer or have issues with your game that need resolving. View the FAQ on our Discord or official website. You can read more about it here: API documentation. API so you can easily add support for the multiplayer mod.Mod support status is shown directly in the ingame mod menu.Please read the "Using mods in multiplayer" if you plan on using them) You can connect through either LAN, Steam, or direct connect (Latter requires you to portforward or use a vpn).You can enable async time which makes each colony run their time separately. Compatable with Royalty, Ideology and 98% of all vanilla features except for colony naming, certain quests, and a few dev tools.Can auto sync config files, download enabled workshop mods between the host and players.Integrated with the Steam API, so no portforwarding is needed.Play with as many players as you want to! (We recommend a max of 8 though).We don't provide support from the workshop page, and is why we've removed the comments section. This is also where we accept mod compatiblity reports. If you are experiencing any issues with the mod please ask for help on our Discord server. Rimworld Multiplayer is an open-source, community driven mod to implement multiplayer into RimWorld. This mod allows you to play full games of Rimworld cooperatively with your friends.
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