![]() ![]() It takes pretty much any format video (if it will play in Quicktime then it’s likely to be compatible – so no REDCODE RAW) and transcodes it to ProRes, DNxHD or H.264. Hierbei handelt es sich um spezielle Grafik-Sammlungen, die in Mapping-Programmen wie Tiled oder MapPainter verwendet werden.EditReady takes pretty much any format video (if it will play in Quicktime then it’s likely to be compatible – so no REDCODE RAW) and transcodes it to ProRes, DNxHD or H.264.Ī bit of software that promises to transcode rushes for your NLE faster than the competition sounds like a Good Thing – we all spend too much of our lives watching that little blue progress bar inch, glacially, towards its destination.ĮditReady, from Divergent Media, is just such a solution. Um Pokémon-Maps zu erstellen, benötigst du entsprechende Tilesets. However I found these later gens on this site: The other gen ones are from hgss, but that one only had up to gen 4 i think. The only thing Im not entirely sure about is the gen 5 and gen 6 sprites. The mining stuff especially i wanted to use since im making an old mine area. They may not quite match the style, but theres a lot of useful things. The slightly fuzzy items are from black and white. Im kinda proud of the pelipper house tho…there isnt a complete picture of it anywhere on google (trust me i looked) so i had to draw in the missing bits myself, but i think it came out p good. Most of the stuff at the bottom is from friend areas. (the lab one was tricky but it came out real nice) The big sandy rock is also from pmd rr, but i edited it to be standalone becuse it used to be all cut off at the side and top. The interiors and backdrops are from red rescue team, but i had to edit them to be repeatable and take all the furniture off the floor of the houses (the red brick one was a doozy) Sorry, to clarify the houses are not repeatable but the backdrops are. ![]() The frames themselves are edits of the ones from tileset 1, which i dont know where they are from but theyre already in the tileset anyway so. ![]() The portraits for the picture frames are from pokemon pinball, but some of the smaller sprites i just smushed together so itd look like they were posing. Some of them I just recolored, like the crystals, and some of them i arranged differently. Most of these tiles are simply from official pokemon games that i took from tilesets I found on the web after making sure that none of them were custom work. Thanks milk! well the answer is a bit long but I meant to make note of it so everyone can know where they came from. Yea I know it would be problematic if someone could leave without choosing one but this isnt for a real game or anything just felt like making themed. The sparkles are sposed to be the exit out. I made these type based starter rooms just for fun. Some example maps I made here: Pokémon Mystery Universe – 22 Feb 17 Mockup Beginning room/starter rooms The dragonair statue, brown pokeball rug, RSE style tiny paintings, and cliff-hole faces are by me :] The picture frames are from tileset 0, edited in different colors. If anyone can read it that’d be much appreciated. But, it’s in german, so I’m not entirely sure. But I’ll leave it here in case anyone still wants to play with it. So sadly this really isnt good to use permanently for your house. NOTICE: k so I dont know why I failed to notice this but if you use it other people who have the normal file will see some squares with certain tiles, where i had thought they would see only blank spaces. So, because of that, you might see dolls randomly hanging out there. It’s really just for mapping fun.Īll the original tiles have been left as they were, so you won’t find any missing from normal maps, but there’s a few places in the overworld that use tiles which were blank for some reason. It will also be set back to default if there’s an update. It’s fully ready to use if you download the file, but no one else will be able to see the tiles unless they download it too, so keep that in mind.
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